This makes it in the player's best interests to rescue as many survivors as possible, as rescuing all survivors in a level confers a huge bonus. Locations range from suburban backyards and to horror clichés like and. These can be opened with a sufficiently strong attack, such as a , or by tricking a sufficiently strong enemy into destroying it. Decoy Clowns are inflatable laughing toys that distract all enemies in the area. Whilst low-level enemies like will succumb to almost anything, other enemies are more vulnerable to certain weapons, and may be immune to some attacks. More far-fetched weapons are also found in certain situations. The life bar is depleted when attacked by enemies or environmental hazards, but can be restored by using the Med Kits that are found throughout the environment.
A Key works on any door, but can only be used once. There are also several potions; one turns the player into a fearsome invulnerable monster for a short period, one turns the player into a ghost who can walk past enemies unharmed and undetected for a short time. It is a great action packed game with endless zombies, vampires, werewolves killer dogs etc and endless wierd weapons with which to whack them in order to save your neighbours. When the player runs into a survivor, that survivor is deemed as 'saved' and disappears. When no survivors remain in a level, a freestanding exit door appears next to the player, who can choose to further explore or exit the level. This vulnerability is usually referencing popular myth or fiction on the subject; Werewolves are most vulnerable to thrown silverware, for example. Most levels contain locked doors, which have to be opened with a or otherwise bypassed.
Certain situations do force the player into combat, however, such as the level that forces the player to take down an extremely powerful Giant Baby to obtain the Skeleton Key required to rescue the level's lone survivor. Occasionally, levels contain Skeleton Doors, which can only be opened with a much rarer. Levels The Exit that appears after rescuing all the neighbors. The game takes place during some unspecified event that has caused zombies and a whole host of other B-movie style monsters to run amok in a setting. When a health bar is depleted all the way, the player's character sways dizzily and falls over. Items are usually less attack-based than weapons, and have a range of effects. Overview Zombies Ate My Neighbors simply Zombies in Europe and Australia is a action shooter developed by.
Ultimately, they will come face to face with Dr. Other times you have to find a key and unlock a door before you can reach them. Other vulnerabilities are less grounded in logic; , for example, are most vulnerable to. . Tongue has created a wide variety of monsters within the bowels of his castle and has unleashed them on nearby suburban areas, terrorizing its inhabitants. Weapons are found in the environment, and most are everyday objects.
For one or two players, your characters: Zeke and Julie have to rescue the neighbours from a whole bunch of zombies, werewolves and all sorts of monsters you will easily recognise from films. Zombies At My Neighbors Verdict: Zombies At My Neighbors dates back to a time where consoles and games were simpler, but enormous fun nevertheless. Tongue himself and defeat him to put an end to his plans. Or after all the neighbors get killed, whatever comes first. There are 55 levels, all very colourful and diverse.
The neighbours that need rescuing include babies, cheerleaders and even dogs! No matter how sophisticated consoles and games become, there will always be room for a classic such as Zombies At My Neighbors. Tongue Bonus Level: The Son of Dr. The environment and enemies vary largely from level to level. The game was originally published by for the Super Nintendo Entertainment System and Sega Genesis on September 1993. Survivors are stationary, and often placed in hard-to-reach areas. Gameplay is top-down, with fairly simple controls.
On October 26, 2009, it was re-released on the Wii Virtual Console. Two teenage friends, Zeke and Julie, having witnessed the attack of said monsters, arm themselves with a great deal of unconventional weaponry and items to combat them and save their neighbors from certain death. Julie in one of Mall levels Different enemy classes are vulnerable to different attacks. For example, you have to use trampolines to jump over fences, find keys that unlock sheds and then visit the mall, where there are lots of shops on multiple floors. Speed Boots give the player increased speed for a short period. Survivors are killed if they are attacked by an enemy; a loud cry alerts the player to a death and an angel floats up from the survivor as part of the death animation.
After certain levels, a four-character password is given to the players so they may continue from that level in the case a Game Over occurs. I tend to prefer it that way! Players can have one weapon and one item selected at any time, and scroll through these as needed. Some levels see players facing only one kind of enemy, while others force them to deal with waves of different enemies. An extra life is used automatically, and the player's character reappears with a short period of invulnerability. Killing a Martian will force him to drop his Bubble Gun, whilst the item can be found in pyramids.
The player can run faster than most enemies, and evasion is as viable a tactic as firepower. Zeke in one of the Suburbs levels The player has a life bar and a number of extra lives. Excellent game which just gets better every time you play it. Often it is easy to find the neighbours, you just have to rescue them quickly to progress to the next level. Dying with no extra lives remaining takes the player to a Game Over screen and then returns them to the main menu.